

Slightly less accuracy penalty if firing ranged while moving. * Quad / spider legs = jump 1 but climb 3, movement average. * Normal 2 legs = Jump/Climb 2, Movement cost and weight average, accuracy -XX% when firing ranged while moving. heck, take up from Front Mission and you got more varieties. You know sort like guntank from gundam series. Have the tanks be extra units you can field in addition to the mechs, not as something that would replace a mechs.Īctually, it is possible to create variant of threads leg part. You don't have to make it a choice between a mech or a tank, it could be a choice between having 4 mechs or having 4 mechs and a tank or two.

If both games were larger, operational experiences, the presence of playable tanks would be acceptable if not a given but with only about four playable units, why would a developer bother reducing focus with inferior options? And yet one of the most requested features in both BTA and Roguetech mods for battletech ARE tanks. People likewise lament the lack of tanks in BATTLETECH but conveniently never mention that the only real, mechanical different between a 100 ton Atlas and 100 ton Behemoth is that the Behemoth is cheaper and slower. Originally posted by GregSolidus:Even you're best case scenario unintentionally stumbles into the functional problems of featuring both mechs and vehicles in general- at best, they're worse, less interesting alternatives to the thing people actually buy the games for.
